Immovable Rod in DnD 5e


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Immovable Rod. Rod, common. Weight: 4 lb. Estimated Value (Sane Cost Guide): 5,000 gp. DMG Value: 50 gp - 100 gp. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't.


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Javascript loves you. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


Immovable Rod · Realms Commander (AFC) 7 · Scryfall Magic

Immovable Rod. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


Rod_of_rulership_5e D D Items, Dungeon Master, Scepter, Relic, Cool

26 Rods are given a general description on page 139 of the DMG: A scepter or just a heavy cylinder, a magic rod is typically made of metal, wood, or bone. It's about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. That gives you a general idea and you as DM can narrow it down to where you'd like it to be within those bounds. Share


Immovable Rod Magic Items D&D Beyond

It can also be moved by a DC 30 Str check, which means that even a Tarrasque has to roll a 20 to move it. Doesn't matter for reference 8000 lbs is about the size of an elephant. An elephant is 20 ft long max while a tarrasque is 3 times that at 70 feet long. The tarrasque would just move as many as you want.


[OC] Immovable Rod powerless against TRex... Coincidence? I think

Immovable Rod 5e. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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what is an immovable rod In 5e? The Immovable Rod 5e is a flat iron rod with a button on one end. This magical item holds immense power, making it a fantastic tool to use in your adventures. Once the button is pressed, the rod becomes fixed in place and will not move, even if it is suspended in mid-air.


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An Immovable Rod is an Uncommon Magic Item that takes an action to activate. Once activated, the rod can not be moved except by a DC 30 Strength check (move 10 feet in one direction). It has a maximum weight of 8,000 pounds. Who or What Can Move the Rod Consistently?


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From Dungeon Master's Guide, page 175. Found on Magic Item Table B. Rod, uncommon. 2 lbs. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of.


Immovable rod Critical Role Wiki Fandom

101 - 500 gp Price (per Sane Prices) 5,000 gp More details on the Immovable Rod can be found at Immovable Rod Details Detect Magic Aura When you view a magic item while the Detect Magic spell is active, you'll see certain auras based on the schools of magic at work in the item. For a Immovable Rod, auras include: Transmutation


Immovable Rod in DnD 5e

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.